cl_crosshairstyle 5 was added because of the high demand of veteran players and might be only interesting for you, if you really know how the recoil works. This page displays the top best CS 1.6 servers with all the necessary data: server description, country, number of players, IP server, player activity over the last day, etc. So I play cs 1.6 on asus tuf gaming vg249q which is a 144hz monitor with ryzen 5600x and RTX 3070ti, so monitor supports freesync which I globally enable via Nvidia control panel, but i have option to control it on a program to program basis, so I was wondering if I should turn freesync on while playing CS 1.6 (when turned on refresh rate varies between 99-102 hz using built in fps counter. However, you can disable this function with hud_showtargetid "0", if you don’t like it. Our monitoring covers thousands of Counter-Strike 1.6 servers worldwide and checks online servers every minute and around the clock. Only cl_crosshairstyle 0 and 1 are able to turn red, when you are aiming at an enemy – this can be an advantage for unexperienced players as you get additional visual feedback.
In the end it all comes down to personal preference. Now you might ask yourself “Which crosshair should I use?”. It only provides feedback about whether or not you are currently firing a weapon. cl_crosshairstyle 5 emulates the non-dynamic behavior of CS 1.6 and CS:Source, but like in both previous versions, this crosshair doesn’t accurately portray current weapon accuracy, spread or recoil. Only cl_crosshairstlye 0, 2 and 3 are showing acurate feedback on your weapon’s bullet spread/recoil. This command allows you to change the style of your crosshair.ĭefault: cl_crosshairstyle "0" // spreads while moving and shootingĭefault Static: cl_crosshairstyle "1" // completely staticĬlassic: cl_crosshairstyle "2" // spreads while moving and shootingĬlassic Dynamic: cl_crosshairstyle "3" // spreads while moving and shootingĬlassic Static: cl_crosshairstyle "4" // completely staticĬlassic 1.6/CS:S Style: cl_crosshairstyle "5" // only spreads while shooting